P+ - Ice Climbers - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  4. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  5. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 484 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 488 }
  6. else
    1. if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 482 }
      2. IntVariableSet { variable: RandomAccessInt (0x1), value: 486 }
    2. else
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 483 }
      2. IntVariableSet { variable: RandomAccessInt (0x1), value: 487 }
  7. BoolVariableSetTrue { variable: LongtermAccessBool (0x3f) }
  8. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(StayOn)
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      6. EnableInterrupt(10000)
      7. DisableInterrupt(10002)
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      6. DisableInterrupt(10000)
      7. EnableInterrupt(10002)
    3. LoopRest

Exit Script

  1. FinalSmashExit
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(true)] }
  3. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  4. Case(0)
  5. Case(14)
  6. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  7. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  8. BoolVariableSetFalse { variable: LongtermAccessBool (0x3f) }
  9. EndSwitch